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No 3D Printer? No Problem.

6/11/2015

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Since the hype of 3D printing has hit the education market, schools have scrambled to get their hands on printers, laser cutters and the like. My stance with any new type of technology is to answer the important questions of why and how - before jumping into the commitment of a sizable purchase. I firmly believe that many are quick to put the cart before the horse when it comes to new tech, programs and initiatives. Besides researching the tools, it's critical to figure out how they fit into your curriculum and overall plan for your school's initiative. Of equal importance is who. Who will make sure the device is used effectively? Integrated into instruction in a meaningful and purposeful way? Who will be responsible for maintaining it from a technical standpoint? Is funding available for filament and maintenance needs once the warranty expires? This is all part of the journey. I opted not to seek funding for a 3D printer this year, however I did want to expose my students to 3D printing. One of the ways I did this on a small scale was through a field trip to a neighboring school. Read more below. We also have exciting plans to expose ALL of our students to 3D printing later this month. More details in a future post. 

Makerspace & 3D Printing Field Trip
In April, I took a group of fifth graders to a local middle school. Since the fall, this group of five students, have been part of my "Coding Crew", learning the Python programming language. Because of their involvement in programming, they helped to implement our school wide computer science initiative, Hour of Code in December. These 5th graders taught younger students about the importance of computer science and helped them learn how to use coding programs and apps. The field trip was a reward for the efforts of these students in promoting technology at our school. 

At Smith Middle, our group of students were led by the dynamic duo, Greg Garner, Instructional Tech Facilitator and Gabriel Grana, Teacher Librarian. They planned a rotation of four stations:
  • The Un-Makerspace: Students used a variety of tools to take apart old printers and computers. Some of the students even had time to come up with new uses for the parts.
  • Coding Station: Students used web and iPad tools such as Trinket, 123D Sculpt-It, and Tinkercad to practice their coding skills in conjunction with elements of design.
  • 3D Printing: Students had a mini-lesson on 3D printing which included seeing the Makerbot in action and getting a chance to check out various 3D printed projects that were created by middle school students.
  • Video Creation: Students used the photos, videos and screenshots they had taken throughout the session to create and narrate a video of their experience using the tool, Shadow Puppet EDU.
This experience provided our students with time to make, create, design, & redesign - all components of inquiry based learning.  They were able to apply their programming skills in a variety of ways.  Most importantly, they were inspired to continue their pursuit of digital learning, in school and beyond.

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    Digital Learning/STEaM Consultant, Teacher, Mom, Maker, Lifelong Learner...sharing engaging ideas to leverage learning.

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